Its paint is a simple white and beige, and it dirties over the course of the series. The Mobile Suit Gundam RX-79 Ez8, the star of The 08th MS Team, is different. Phantom Brigade captures the feeling of The 08th MS Team’s most famous fight, the Gouf vs Ez8, better than anything else I’ve ever played, including Gundam games. The game’s fights are kinetic and chaotic in the way that The 08th MS Team’s are, with mechs unexpectedly crashing through buildings and wearing from attrition over the course of their fights. The developers of Phantom Brigade have directly referenced Mobile Suit Gundam: The 08th MS Team as a key touchpoint for the game, and it shows. He became a butcher that moved like a dancer-all because I didn’t have time to repair his legs properly. I equipped him with heavy, well-armored components, and gave him a massive shield to accompany his heavy plasma axe. Even with constant dashing, he could dissipate more heat than his massive thrusters could generate. It had a solid heat capacity, but shined with its ridiculous heat dissipation. I reached into my deep bench of salvaged parts and found the best cooling system I could. Sure, you know who your enemy is going to fire at, but you cannot know how fast their bullet is going to travel or if it will bound from one mech to another mid-flight. This physics modeling allows your perfect information to be deliciously fallible. The game compliments its simultaneous resolution mechanic with an incredibly robust physics system, in which bullets are actually modeled-ricocheting off of trees and shoulders, slowly cracking concrete before punching straight through it. The game, then, is about assigning your mechs actions during these five second chunks of time, as they fight against a larger, better supplied army. To do this, you use a prototype prediction algorithm that allows you to see your enemy’s actions five seconds into the future. The game is about commanding a small brigade of mechs as they attempt to liberate occupied territories in their home country, in the wake of a war that they lost. The game, which is developed by Brace Yourself Games, went through over a year-long early access period before a relatively messy 1.0 launch in late February.
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